U.S.S. Voyager

The U.S.S. Voyager NCC 74656 is a ship of the Intrepid class, which probably was the most state-of-the-art and technologically advanced class until the Sovereign-class ships (Enterprise E) were commissioned.
So far four ships have been built, the first being the U.S.S. Intrepid, the second the U.S.S. Voyager. This design family also includes the U.S.S. Bellerophon, seen back in DS9's "Inter Arma Enim Silent Leges".

Voyager is a science vessel, specially equipped for exploration, research and cartography. She was built in McKinley Earth Station and was commissioned in 2371 (stardate 48308.5)
Voyager can operate three years without refueling.

Her EPS system and back up have been totally modified to employ Enaran power-conservation technology; power relays on some decks now employ Borg technology.

Statistics
Name: U.S.S. Voyager
Class: Intrepid
Registry: Naval Construction Contract 74656 (NCC 74656)
Length: 1130 feet = 344.424 m
Width: 426.5 feet = 130 m
Height: 206.7 = 63 m
Weight: 1.5 million tons
Gross mass: 700,00 metric tons
Basic structure: extremely durable tritanium-duranium alloy
Maximum sustainable velocity: Warp 9.975
Decks: 15
Rooms: 257
Shuttle Bays: 1 (Deck 10)
Transporters: 2 personnel (Deck 4), 4 cargo
Holodecks: 2 (Deck 6)
Brigs: 2
Turbo lifts: 1 system, 3 cars
Crew: 140 - 150
Life Support: 200 people maximum

Weapons:
11 phaser banks
4 torpedo launchers for the initially 38 photon torpedoes, tri-cobalt bombs , tolmerite explosives 

Landing capability:
Voyager is able to land on a planet's surface. An antigravitational system ensures that her weight doesn't cause any damage to the landing site.
In The 37s, Basics, Part One and Demon a landing can be witnessed.

Landing:
Voyager can be broken down into a number of sequences:
  1. Warp core is taken offline
  2. All plasma is vented from the nacelles
  3. Atmospheric thrusters are engaged
  4. Ship goes go to blue alert
  5. Crew goes to code blue stations
  6. Inertial dampeners increased to maximum
  7. Landing struts are extended until they are locked
  8. Inertial dampeners are released and adjusted to match the planet's gravity
  9. The ship actually lands
  10. Engines are disengaged
  11. Thrusters exhaust is secured



Deck-by-Deck Analysis:
Deck 1: Bridge, Captain's Ready Room, and the Escape Pods.  
Deck 2:
Mess Hall, Sensor Accessories, Senior Staff Quarters, Escape Pods, and Storage  
Deck 3:
Senior Staff Quarters including the Captains, Photon Torpedo Trackers  
Deck 4:
Transporter Rooms #1 & 2, Photon Torpedo Launchers, Sensor Accessories, Escape Pod Access
Deck 5: Sickbay (Doctor's Office), Sensor accessories, Escape Pods
Deck 6: Deflector, Computer Core, Holodecks, and Escape Pods
Deck 8: Docking Ports, Cargo Bays 1 and 2
Deck 9: Cargo Loading, Shuttle Dock, and Laboratories
Deck 10: Main Shuttle Bay, Primary Computer Core, Warp Core, Front Torpedo Launchers, And Main Navigational Deflectors
Deck 11: Main Engineering, Main Computer and Deflector Control
Deck 12: Crew Quarters, Antimatter Tanks, and Escape Pods
Deck 13: Crew Quarters, Escape Pods
Deck 14: Ground Footpad System
Deck 15: Ground Footpad System, Antimatter Ports, and Tractor Beam

Voyager's layout


Bio-neural circuitry:
Bio neural circuits are an integral part of the Voyager's computer core. They consist of gel packs of bio neural cells that organize information more efficiently and speed up response time. 48 replacement packs are available. According to Lt. B'Elanna Torres in State of Flux the Voyager is the only ship (deadline: stardate 48315.6 when the ship was transferred to the Delta Quadrant) to be equipped with those gel packs.


Warp drive:
Ships of the INTREPID class have foldable nacelles that make warp propulsion more efficient and secure than ever before. In 2370 it was learnt that conventional warp drives pollute the space-time continuum. Movable nacelles don't so that ships of that class may exceed the limit of Warp 5 then imposed by Starfleet Federation-wide. For a limited period of time the Voyager can sustain a maximum velocity of Warp 9.975.


Emergency medical holographic program:
The emergency medical holographic program is a holographic projection, created and controlled by the computer. It can treat patients if the actual doctor is not available.
Dr Lewis Zimmerman designed it with the assistance of Lt. Reginald Barclay at the Jupiter Station Holoprogramming Center, where it was activated on stardate 48308.2. 
The Doctor has access to information of more than 2000 medical reference sources and the expertise of 47 medical officers, which give him unparalleled diagnostic possibilities.
Initially, the Doctor could operate only in Sickbay and on the Holodeck. Now that Voyager is in possession of a portable holoemitter, a piece of 29th century technology, they Doctor can move freely and even join away missions.

Also, he has the ability to modify his program, to learn. For instance, he has developed from a rude and constantly unfriendly medic to a polite doctor. He does not yet have a name, but the search for one will continue ...


Photon torpedoes:

There are two aft photon torpedo launchers on Deck 4 and two forward photon torpedo launchers on Deck 10.
Photon torpedoes are "smart" weapons and are capable of tracking a moving target. Torpedoes are usually launched in clusters, each independently targeted. The explosive power of a torpedo can be varied by the amount of antimatter loaded into the magnetic bottle in the casing. Special Note: Voyager is equipped with new Micro torpedoes, roughly the size of computer chips.

According to Rick Sternbach, Senior Illustrator on Star Trek Voyager, torpedo casings can be replicated, the torpedoes themselves is fuelled from onboard supplies.


Phasers:
Phasers, or Phased Energy Rectification, are the Voyager's primary offensive weapon. Phaser banks are located in the upper and lower phaser strips and the two mid-hull phaser strips of the Primary Hull as well as a ventral strip on the underside of the Engineering Hull.


Impulse Engines:

The impulse drive is powered by a series of fusion reactors located in both aft wings on Deck 11. Another set of fusion reactors provides auxiliary power to keep systems operational when both the warp drive and impulse reactors are off-line. The impulse fusion reactors are fuelled by deuterium.


Aero Wing Shuttle:
The bottom of the Primary Hull, or saucer, holds a single aerodynamic shuttle capable of atmospheric travel as well as interplanetary flight at speeds up to Warp 3. The Aero Wing can carry various combinations of crew and cargo; the usual flight complement numbers four crewmembers.
However, it has not yet been shown on any episode.


Buzzard Collectors:
The front of the warp engine nacelles incorporates a set of powerful electromagnetic coils called a Buzzard Collector. When the ship is traveling at high speed, these coils generate an electromagnetic field that collects stray atoms of interstellar hydrogen for use as fuel.